FreeMindGroovyObjects

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This page is the starting point for a Groovy scripting reference. You will have to examine the FreeMind source code for operations on the interfaces. See the examples for a few operations such as setting the node text, node color and background color.

If you figure something out, document it here for the rest of us.


Objects

Available Operations

When the Groovy binding is created, two variables are set:

  • "c" is set to the MindMapController
  • "node" is set to the MindMapNode being evaluated


freemind.modes.MindMapNode

This is the generic object for a node, you navigate from node to node in a hierarchal manner.

Navigation

childrenFolded()

Returns
java.util.ListIterator

childrenUnfolded()

Returns
java.util.ListIterator

getChildren()

Returns
java.util.List

Information Retrieval

getAdditionalInfo()

Returns
String
Definition
Return the Additional Information for a MindMapNode.

getAttribute(<String>)

Returns
String
Definition
Return the value of the specified MindMapNode Attribute.
Parameters
<String> : The name of the Attribute to return.

getAttributeKeyList()

Returns
java.util.List
Definition
Return a List containing the Attribute Keys for a MindMapNode.

getAttributePosition(<String>)

Returns
int
Definition
Return the position of the specified Attribute in the Attribute Table.
Parameters
<String> : The name of the Attribute to return the position of.

getAttributes()

Returns
NodeAttributeTableModel
Definition
Return the Attributes Table Model of a MindMapNode.

getAttributeTableLength()

Returns
int
Definition
Return the number of Attributes in the Attributes Table.

getBackgroundColor()

Returns
java.awt.Color
Definition
Return the background color of a MindMapNode.

getNodeLevel()

Returns
int
Definition
Returns the current level of the node.

getText()

Returns
String
Definition
Returns the text of the node.


Assignment

createAttributeTableModel()

Returns
void
Definition
Create a new Attribute Table Model on a MindMapNode. This would be the equivalent of choosing "Edit Attributes" from within FreeMind.

setColor(<color>)

Returns
?
Definition
Sets the text color of the node.
Parameters
<color> : accepts values in the form of java.awt.Color.RED


setBackgroundColor(<color>)

Returns
?
Definition
Sets the background color of the node.
Parameters
<color> : accepts values in the form of java.awt.Color.BLUE

setText(<string>)

Returns
?
Definition
Sets the text of the node.
Parameters
<string> : Next text value of the node.

c