Scripting

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To find out about it, see [[FreeMind 0.9.0: The New Features]].
To find out about it, see [[FreeMind 0.9.0: The New Features]].
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==Menu==
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* Tools > Script Editor
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==Keyboard==
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* Alt + F8: run a script
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==Using==
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New scripts can be created using the script editor. Alternatively, you can plainly create an attribute whose name starts with "script" such as "script2"; such an attribute is understood by FreeMind to be a script.
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==Implementation==
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Scripts are stored in an attribute whose name reads "script" followed with a numeral, meaning in the attribute of the attribute function, not in the attribute of XML.
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The script attributes are probably distinguished from non-script attributes by their starting with "script".
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An example of storage in XML:
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<pre>
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<node TEXT="hello">
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<attribute NAME="script1" VALUE="=node.getNodeLevel() + &quot; &quot; + node.getText()"/>
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</node>
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</pre>
==See also==
==See also==

Revision as of 09:54, 5 December 2009

FreeMind 0.9.0 beta series has a scripting facility using Groovy.

To find out about it, see FreeMind 0.9.0: The New Features.

Contents

Menu

  • Tools > Script Editor

Keyboard

  • Alt + F8: run a script

Using

New scripts can be created using the script editor. Alternatively, you can plainly create an attribute whose name starts with "script" such as "script2"; such an attribute is understood by FreeMind to be a script.

Implementation

Scripts are stored in an attribute whose name reads "script" followed with a numeral, meaning in the attribute of the attribute function, not in the attribute of XML.

The script attributes are probably distinguished from non-script attributes by their starting with "script".

An example of storage in XML:

<node TEXT="hello">
<attribute NAME="script1" VALUE="=node.getNodeLevel() + " " + node.getText()"/>
</node>

See also

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